On October 5, 2011, it was announced that the gameplay of Neverwinter would be re-structured into a free-to-play MMORPG with extra items and other advantages available for purchase for an as yet unannounced fee. So it's more of a story-based game closer to things like Dragon Age or Oblivion, which we really try to follow. There's a very strong storyline throughout the game. It's not an MMO in the sense that there aren't zones with hundreds-and-hundreds of people.
A player-created content system codenamed 'Foundry' allows players to create their own stories and quests. This includes the use of healing powers and action points, the latter of which is implemented through a system referred to as dailies, allowing a player to perform a special ability by accumulating enough action points through combat. Neverwinter was originally based on a modified version of the Dungeons & Dragons 4th edition rules set. Players can become one of eight Dungeons & Dragons character classes and form groups of up to five player characters (PCs). This section may need to be rewritten to comply with Wikipedia's quality standards.